YBVR — Technical Art Lead / XR Experience Designer
2024 – Present
Designing XR visual systems, UX flows and technical-art workflows for complex immersive video experiences.
- Designed UX flows and UI component systems, defining how interface elements should behave, scale, integrate and remain reusable within Unity-based immersive experiences.
- Defined the visual architecture of XR environments, including spatial composition, UI/3D relationship and rendering rules.
- Created scalable Technical Art pipelines for 3D asset customization, integration and visual personalization.
- Researched and validated XR rendering technologies, focusing on performance, compatibility and visual quality.
- Contributed to advanced XR experiences and social interaction flows.